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Debug Description

Debug descriptions allow silicon vendors to create tool-agnostic debug and trace configurations so that the development environment settings can be reduced to simple checkboxes for selecting for example either standard run/stop debugging or complex instruction tracing.

Concept

A set of standardized debug and trace methods are automatically executed by the debugger:

  • Setting breakpoints and watchpoints
  • Reading memory and registers
  • Starting and stopping trace

Implementation-specific steps can be described using an XML syntax:

  • Special hardware reset
  • Trace buffer setup
  • Patch silicon issues

Debug description elements

A complete debug description for a device consists of the following elements:

Debug access sequences

Debug access sequences define the activities of development tools to connect to a device using the debug channel for debugging, tracing, or flash programming. Several debug access sequences are predefined and executed in specific context. Refer to sequences for details.

Software development tools should implement Default debug access sequences. These default sequences can be overwritten by device specific sequences using the sequence element in the sequences section of the PDSC file. Additionally, a PDSC file can contain user-defined sequences, for example to reuse access sequence fragments:

  • Usage of debug access sequences explains how the sequences are used from a development tool point of view.
  • Default debug access sequences lists all debug access sequences that are predefined by the CMSIS-Pack standard and shows the details of the default debug access sequences.
  • Writing debug access sequences explains how to write custom debug access sequences. These can be used to either override default sequences or to define device specific sequences.

Usage of debug access sequences

Predefined Debug Access Sequences are used in the following context:

  • Connect Debugger to Device is executed when debugging or flash programming with the target starts.
  • Reset Device is executed to reset the target.
  • Verify Code is executed to verify the content after flash programming.
  • Disconnect Debugger is executed when debugging or flash programming with the target stops.

The following diagrams show how the Debug Access Sequences are executed by a development tool.

Connect Debugger to Device is executed when debugging or flash programming with the target starts.

DebugConnect.png

Reset Device is executed to reset the target.

Reset.png

Verify Code is executed to verify the content after flash programming.

CodeVerify.png

Disconnect Debugger is executed when debugging or flash programming with the target stops.

DebugDisconnect.png

Default debug access sequences

Debug access sequences get defined in the sequence element. The following table lists the available predefined debug access sequences. Default debug access sequences are executed if they are not overwritten using a sequence element. Refer to Usage of debug access sequences for more information about the execution of these sequences.

For debug access sequences marked in ItalicRed, no default sequence exists. The usage in a debug description requires a related sequence element to be present. The other sequences should be implemented in a development tool. They are executed when no sequence definition exists in the PDSC file.

Note
Default debug access sequences read the System Control Space (SCS) of the processor and assume that the SCS offset is implemented as defined in the Armv6-M/Armv7-M/Armv8-M architecture reference manual.
name= Description
DebugPortSetup Prepare the target debug port for connection; is executed before acquiring access to the debug port.
May include for example an SWJ-DP switch sequence as defined in the Arm Debug Interface (ADI) Architecture Specification.
This sequence must not contain debug port/access port register and target memory accesses other than:
  • Reading the DPIDR debug port register to release an SWD connection from its line reset.
  • Writing the TARGETSEL debug port register (SWD protocol v2).
DebugPortStart Connect to the target debug port and power it up; is executed after DebugPortSetup.
The parent debugport is default debug port for this sequence.
This sequence must not contain access port register and target memory accesses.
DebugPortStop Power down and disconnect from target debug port.
Executed as last step during target disconnect unless another debugger connection to this port is active. The parent debugport is default debug port for this sequence.
This sequence must not contain access port register and target memory accesses.
DebugDeviceUnlock Check if the device is in a locked state and unlock it. Use query command elements for user confirmation.
Executed after having powered up the debug port.
DebugCoreStart Initialize core debug system.
Executed after having connected and powered up the default debug port for the connection.
DebugCoreStop Uninitialized core debug system.
Executed as last step during disconnect before powering down any debug ports no longer required for concurrent connections.
DebugCodeMemRemap Remap memory to execution location.
Executed before verifying memory content after flash programming. This is required to replicate a memory remap of a device bootloader (that is not executed during debug connection).
ResetSystem Execute a system-wide reset via software mechanisms.
ResetProcessor Execute a processor reset via software mechanisms.
ResetHardware Execute a system-wide reset via the dedicated debugger reset line, e.g. nRST.
ResetHardwareAssert Assert a system-wide reset via the dedicated debugger reset line, e.g. nRST.
ResetHardwareDeassert De-assert a system-wide reset via the dedicated debugger reset line, e.g. nRST.
ResetCatchSet Executed before a target reset to configure the vector catch to stop code execution after the reset.
The implementation of ResetCatchSet requires an implementation of ResetCatchClear to free any hardware resources used for stopping the core.
ResetCatchClear Executed after a target reset to free hardware resources allocated by ResetCatchSet.
FlashInit Executed before starting a flash operation.
FlashUninit Executed after a flash operation finished.
FlashEraseSector Executed to erase a flash memory sector.
FlashEraseChip Executed to erase all on-chip flash memory with target device specific erase technology. If this sequence is not implemented then a debugger can use FlashEraseSector to erase all flash memory.
FlashEraseDone Executed after all flash memory erase operations are finished.
FlashProgramPage Executed to program a single flash page.
FlashProgramDone Executed after all flash programming operations are finished.
TraceStart Enable target trace capture.
Executed before the debugger powers up and configures standard CoreSight trace components, e.g. after the initial target connection as well as after a system-wide reset.
TraceStop Disable target trace capture.
Executed after the debugger disabled and powered down standard CoreSight trace components.
RecoverySupportStart Executed before step or run command to support recovery from a lost target connection, e.g. after a low power mode.
RecoverySupportStop Executed after step or run command in context of the RecoverySupportStart sequence.
RecoveryAcknowledge Debugger acknowledge after recovering from a lost target connection. Can be executed independently from a RecoverySupportStart sequence.

Predefined default debug access sequences

The following sections the show the details of the predefined default debug access sequences.

DebugPortSetup

Prepare the target debug port for connection.

<sequence name="DebugPortSetup">
<block>
__var isSWJ = ((__protocol &amp; 0x00010000) != 0);
__var protType = __protocol &amp; 0x0000FFFF;
</block>
<!-- JTAG Protocol -->
<control if="protType == 1">
<control if="isSWJ">
<block atomic="1">
// Ensure current debug interface is in reset state
DAP_SWJ_Sequence(51, 0x0007FFFFFFFFFFFF);
// Execute SWJ-DP Switch Sequence SWD to JTAG (0xE73C)
// Change if SWJ-DP uses deprecated switch code (0xAEAE)
DAP_SWJ_Sequence(16, 0xE73C);
// Ensure JTAG interface is reset
DAP_SWJ_Sequence(6, 0x3F);
</block>
</control>
<block atomic="1">
// JTAG "Soft" Reset
DAP_JTAG_Sequence(6, 1, 0x3F);
DAP_JTAG_Sequence(1, 0, 0x01);
</block>
</control>
<!-- SWD Protocol -->
<control if="protType == 2">
<control if="isSWJ">
<block atomic="1">
// Ensure current debug interface is in reset state
DAP_SWJ_Sequence(51, 0x0007FFFFFFFFFFFF);
// Execute SWJ-DP Switch Sequence JTAG to SWD (0xE79E)
// Change if SWJ-DP uses deprecated switch code (0xEDB6)
DAP_SWJ_Sequence(16, 0xE79E);
// Enter SWD Line Reset State
DAP_SWJ_Sequence(51, 0x0007FFFFFFFFFFFF); // &gt; 50 cycles SWDIO/TMS High
DAP_SWJ_Sequence(3, 0x00); // At least 2 idle cycles (SWDIO/TMS Low)
</block>
</control>
<control if="!isSWJ">
<block atomic="1">
// Enter SWD Line Reset State
DAP_SWJ_Sequence(51, 0x0007FFFFFFFFFFFF); // &gt; 50 cycles SWDIO/TMS High
DAP_SWJ_Sequence(3, 0x00); // At least 2 idle cycles (SWDIO/TMS Low)
</block>
</control>
<block>
// Read DPIDR to enable SWD interface (SW-DPv1 and SW-DPv2)
ReadDP(0x0);
</block>
</control>
</sequence>

DebugPortStart

Connect to the target debug port and power it up.

<sequence name="DebugPortStart">
<block>
__var SW_DP_ABORT = 0x0;
__var DP_CTRL_STAT = 0x4;
__var DP_SELECT = 0x8;
__var powered_down = 0;
// Switch to DP Register Bank 0
WriteDP(DP_SELECT, 0x00000000);
// Read DP CTRL/STAT Register and check if CSYSPWRUPACK and CDBGPWRUPACK bits are set
powered_down = ((ReadDP(DP_CTRL_STAT) &amp; 0xA0000000) != 0xA0000000);
</block>
<control if="powered_down">
<block>
// Request Debug/System Power-Up
WriteDP(DP_CTRL_STAT, 0x50000000);
</block>
<!-- Wait for Power-Up Request to be acknowledged -->
<control while="(ReadDP(DP_CTRL_STAT) &amp; 0xA0000000) != 0xA0000000" timeout="1000000"/>
<!-- JTAG Specific Part of sequence -->
<control if="(__protocol &amp; 0xFFFF) == 1">
<block>
// Init AP Transfer Mode, Transaction Counter, and Lane Mask (Normal Transfer Mode, Include all Byte Lanes)
// Additionally clear STICKYORUN, STICKYCMP, and STICKYERR bits by writing '1'
WriteDP(DP_CTRL_STAT, 0x50000F32);
</block>
</control>
<!-- SWD Specific Part of sequence -->
<control if="(__protocol &amp; 0xFFFF) == 2">
<block>
// Init AP Transfer Mode, Transaction Counter, and Lane Mask (Normal Transfer Mode, Include all Byte Lanes)
WriteDP(DP_CTRL_STAT, 0x50000F00);
// Clear WDATAERR, STICKYORUN, STICKYCMP, and STICKYERR bits of CTRL/STAT Register by write to ABORT register
WriteDP(SW_DP_ABORT, 0x0000001E);
</block>
</control>
</control>
</sequence>

DebugPortStop

Power down and disconnect from target debug port.

<sequence name="DebugPortStop">
<block>
__var DP_CTRL_STAT = 0x4;
__var DP_SELECT = 0x8;
// Switch to DP Register Bank 0
WriteDP(DP_SELECT, 0x00000000);
// Power Down Debug port
WriteDP(DP_CTRL_STAT, 0x00000000);
</block>
</sequence>

DebugCoreStart

Initialize core debug system.

<sequence name="DebugCoreStart">
<block>
// System Control Space (SCS) offset as defined in Armv6-M/Armv7-M.
__var SCS_Addr = 0xE000E000;
__var DHCSR_Addr = SCS_Addr + 0xDF0;
// Enable Core Debug via DHCSR
Write32(DHCSR_Addr, 0xA05F0001);
</block>
</sequence>

DebugCoreStop

Un-initialize core debug system.

<sequence name="DebugCoreStop">
<block>
// System Control Space (SCS) offset as defined in Armv6-M/Armv7-M.
__var SCS_Addr = 0xE000E000;
__var DHCSR_Addr = SCS_Addr + 0xDF0;
__var DEMCR_Addr = SCS_Addr + 0xDFC;
// Disable Core Debug via DHCSR
Write32(DHCSR_Addr, 0xA05F0000);
// Disable DWT and ITM blocks, DebugMonitor handler,
// halting debug traps, and Reset Vector Catch.
Write32(DEMCR_Addr, 0x00000000);
</block>
</sequence>

ResetSystem

Execute a system-wide reset via software mechanisms.

<sequence name="ResetSystem">
<block>
// System Control Space (SCS) offset as defined in Armv6-M/Armv7-M.
__var SCS_Addr = 0xE000E000;
__var AIRCR_Addr = SCS_Addr + 0xD0C;
__var DHCSR_Addr = SCS_Addr + 0xDF0;
// Execute SYSRESETREQ via AIRCR
Write32(AIRCR_Addr, 0x05FA0004);
</block>
<!-- Reset Recovery: Wait for DHCSR.S_RESET_ST bit to clear on read -->
<control while="(Read32(DHCSR_Addr) &amp; 0x02000000)" timeout="500000"/>
</sequence>

ResetProcessor

Execute a processor reset via software mechanisms.

Note
This Default Debug Access Sequence is empty for Armv6-M and Armv8-M based processors.
<sequence name="ResetProcessor">
<block>
// System Control Space (SCS) offset as defined in Armv7-M.
__var SCS_Addr = 0xE000E000;
__var AIRCR_Addr = SCS_Addr + 0xD0C;
__var DHCSR_Addr = SCS_Addr + 0xDF0;
// Execute VECTRESET via AIRCR
Write32(AIRCR_Addr, 0x05FA0001);
</block>
<!-- Reset Recovery: Wait for DHCSR.S_RESET_ST bit to clear on read -->
<control while="(Read32(DHCSR_Addr) &amp; 0x02000000)" timeout="500000"/>
</sequence>

ResetHardware

Execute a system-wide reset via the dedicated debugger reset line nRST.

<sequence name="ResetHardware">
<block>
__var nReset = 0x80;
__var canReadPins = 0;
// De-assert nRESET line
canReadPins = (DAP_SWJ_Pins(0x00, nReset, 0) != 0xFFFFFFFF);
</block>
<!-- Keep reset active for 50 ms -->
<control while="1" timeout="50000"/>
<control if="canReadPins">
<!-- Assert nRESET line and wait max. 1s for recovery -->
<control while="(DAP_SWJ_Pins(nReset, nReset, 0) &amp; nReset) == 0" timeout="1000000"/>
</control>
<control if="!canReadPins">
<block>
// Assert nRESET line
DAP_SWJ_Pins(nReset, nReset, 0);
</block>
<!-- Wait 100ms for recovery if nRESET not readable -->
<control while="1" timeout="100000"/>
</control>
</sequence>

ResetHardwareAssert

Assert a system-wide reset line nRST.

<sequence name="ResetHardwareAssert">
<block>
__var nReset = 0x80;
// De-assert nRESET line to activate the hardware reset
DAP_SWJ_Pins(0, nReset, 0);
</block>
</sequence>

ResetHardwareDeassert

De-Assert a system-wide reset line nRST.

<sequence name="ResetHardwareDeassert">
<block>
__var nReset = 0x80;
__var canReadPins = 0;
// Assert nRESET line and check if nRESET is readable
canReadPins = (DAP_SWJ_Pins(nReset, nReset, 0) != 0xFFFFFFFF);
</block>
<!-- Wait max. 1s for nRESET to recover from reset if readable-->
<control if="canReadPins" while="(DAP_SWJ_Pins(nReset, nReset, 0) &amp; nReset) == 0" timeout="1000000"/>
<!-- Wait 100ms for recovery if nRESET not readable -->
<control if="!canReadPins" while="1" timeout="100000"/>
</sequence>

ResetCatchSet

Configure the target to stop code execution after a reset.

<sequence name="ResetCatchSet">
<block>
// System Control Space (SCS) offset as defined
// in Armv6-M/Armv7-M. Reimplement this sequence
// if the SCS is located at a different offset.
__var SCS_Addr = 0xE000E000;
__var DHCSR_Addr = SCS_Addr + 0xDF0;
__var DEMCR_Addr = SCS_Addr + 0xDFC;
__var value = 0;
// Enable Reset Vector Catch in DEMCR
value = Read32(DEMCR_Addr);
Write32(DEMCR_Addr, (value | 0x00000001));
// Read DHCSR to clear potentially set DHCSR.S_RESET_ST bit
Read32(DHCSR_Addr);
</block>
</sequence>

ResetCatchClear

Free hardware resources allocated by ResetCatchSet.

<sequence name="ResetCatchClear">
<block>
// System Control Space (SCS) offset as defined
// in Armv6-M/Armv7-M. Reimplement this sequence
// if the SCS is located at a different offset.
__var SCS_Addr = 0xE000E000;
__var DEMCR_Addr = SCS_Addr + 0xDFC;
__var value = 0;
// Disable Reset Vector Catch in DEMCR
value = Read32(DEMCR_Addr);
Write32(DEMCR_Addr, (value &amp; (~0x00000001)));
</block>
</sequence>

Examples of non-standard debug access sequences

TraceStart

<sequence name="TraceStart">
<block>
__var value = 0;
//Enable SWO
value = Read8(0x40004D2A);
Write8(0x40004D2A, (value | 0x20)); // Set the register
value = Read8(0x40004D2C);
Write8(0x40004D2C, (value &amp; (~0x20))); // Clear the register
</block>
</sequence>

DebugDeviceUnlock

<sequence name="DebugDeviceUnlock">
<block>
__var DAuthUserInput = 0;
__var DAUTHSTATUS_Val = 0;
__var DHCSR_Val = 0;
__var SecureDebugEna = 0;
__var SecureDebugAvail = 0;
__var DAuthVal = 0;
__var Status = 0; // AP Status value
DAUTHSTATUS_Val = Read32(0xE000EFB8);
DHCSR_Val = Read32(0xE000EDF0);
DAP_Delay(100000);
SecureDebugAvail = (DAUTHSTATUS_Val &amp; 0x00000020) ? 1 : 0; // SID: Secure Invasive Debug Implemented
Status = ReadAP(0x0); // Read Status register
</block>
<control if="SecureDebugAvail" info="Configure Debug Authentication if Security Extensions available">
<block>
SecureDebugEna = ((DHCSR_Val &amp; 0x00100000) || ((DAUTHSTATUS_Val &amp; 0x00000030) == 0x00000030)) ? 1 : 0;
</block>
<control if="DAuthFixed">
<block>
// Debug Authentication as per Debug Configuration File
DAuthVal = DAuthConfig;
</block>
</control>
<control if="DAuthFixed == 0">
<block>
DAuthUserInput = Query(1, "Enable Secure Debug?", 3);
</block>
<control if="DAuthUserInput == 3">
<block>
// Enable Secure Debug
DAuthVal = 0xF;
</block>
</control>
<control if="DAuthUserInput != 3">
<block>
// Disable Secure Debug
DAuthVal = 0x3;
</block>
</control>
</control>
<control if="SecureDebugEna">
<block>
// Setup Secure Debug
Write32(0x50007000, DAuthVal);
</block>
</control>
<control if="SecureDebugEna == 0">
<control if="DAuthVal &amp; 0x4">
<block>
Query(0, "Cannot configure Debug Authentication, secure debug disabled! Please reboot FPGA!", 1);
</block>
</control>
</control>
</control>
</sequence>

User-defined hardware reset sequence

<sequence name="HWReset">
<block>
__var protType = __protocol &amp; 0x0000FFFF;
</block>
<!-- JTAG variant-->
<control if="protType == 1">
<block atomic="true">
// HW Reset Pulse
DAP_SWJ_Pins(0x00, 0x80, 0);
DAP_Delay(50000);
DAP_SWJ_Pins(0x80, 0x80, 0);
// Wait at least 200us
DAP_Delay(200);
// Register to SSW (Start-up Software) within 2ms
// JTAG Reset
DAP_JTAG_Sequence(6, 1, 0x7F);
DAP_JTAG_Sequence(1, 0, 0x01);
// Request Debug and System Power-Up
WriteDP(0x4, 0x50000F00);
// Init DP SELECT register
WriteDP(0x8, 0x00000000);
// Init AP CSW register
WriteAP(0x00, 0x23000052);
// Set TAR register to DHCSR address
WriteAP(0x4, 0xE000EDF0);
// Enable core debug (finishes tool register process)
WriteAP(0xC, 0xA05F0001);
// SSW will configure a HW BP0 at User Code start
</block>
</control>
...
</sequence>

Calling sequences in a control block

...
<control if="siliconRevision &gt;= 3" >
<block>
Sequence("SecurityUnlock"); // Execute TAP Sequence according to SiliconRevision
Sequence("Set_JTAG_CTL");
Sequence("WaitIdleState");
Sequence("SetIDCODES");
</block>
</control>
...

Writing debug access sequences

To override a default sequence or to create a custom (default) sequence, you need to write sequence elements. The following sections show how to use the built-in debug access syntax, expressions, and debug access functions to create custom sequences.

Debug access syntax rules

Debug accesses are described in block elements (within a debug access sequence or control element). The following syntax is used for this purpose:

  • One or more statements have to be encapsulated in a block element.
  • Each statement must begin in a new line and is terminated by a ; character.
  • A typical statement consists of variable, followed by a = character and an expression, where the = character is an assignment of the expression result to the variable:
    variable = expression;
  • Alternatively, a statement can be a sole expression without storing its result to a variable.
    expression;
  • Comments begin with two slashes (//) and end with a line break:
    // Whole line is a comment
    variable = expression; // Comment appended to statement
  • Variables must be defined using the keyword __var. The definition must include an initialization of the variable:
    __var variable = 0;
  • Variables can be defined only once within a scope. Scopes begin with entering a debug access sequence or a control element. They are extended to child control elements. Variables of a parent scope can be modified. Leaving a scope destroys all variables defined in it.
    block elements do not begin a new scope.
    <sequence name="MySequence">
    <block info="Block 1">
    __var condvar = 1;
    __var myvar1 = 5;
    __var myvar2 = 0;
    </block>
    <control if="condvar">
    <block>
    // __var myvar1 = 2; // Redefinition, not allowed!
    __var myvar3 = 2;
    myvar2 = myvar1 + myvar3; // Assign value (5+2) = 7
    </block>
    </control>
    <block info="Block 2">
    myvar1 = myvar2 + 1; // Variable myvar1 holds the value '8' after this statement
    // myvar2 = myvar3; // myvar3 does not exist in this scope, not allowed!
    </block>
    </sequence>
  • The debug access variables __dp, __ap, and __errorcontrol can be modified within a debug access sequence. An assigned value is held until leaving the sequence. Calling another sequence by the Sequence debug access function will push their values on a sequence execution stack. The values are restored when returning from such a call.
  • The debug access variable __Result can be modified within a debug access sequence. Its value is held until the debug access sequence returns to the debugger. Hence its value is not pushed on a sequence execution stack when calling into another sequence by the Sequence debug access function.

Expression rules

Expressions are used in various places to describe one of the following:

  • A value as assigned in a debug access statement.
  • A condition to use in the if attribute of a control element.
  • A condition to use in the while attribute of a control element.
  • A parameter to a debug access function as described below.

An expression may consist of the following:

  • Constant numbers in decimal and hexadecimal representation (prefix 0x).
  • Arithmetic operators such as +, -, *, /, and %.
  • Bit-arithmetic operators such as &, |, ~, ^, >>, and <<.
  • Comparison-operators such as ==, !=, <, >, <=, and >=.
  • Logic operators such as !, &&, ||, and ==.
  • Conditional expression operations like:
    (x < y) ? a : b
  • Precedence of sub-expressions is indicated by brackets ((, )). C-like precedence applies if brackets are omitted.
  • References to debug access variables for evaluating debug settings.
  • Calls to debug access functions.
Note
  • All values used in expressions resolve to 64-bit unsigned integer values.
  • All logic-operations and comparisons resolve to the value 1 if true, to 0 otherwise.
  • XML prohibits the use of the characters &, <, and >. Use the corresponding XML entity names instead: &amp;, &lt;, and &gt;.

 

Debug access functions

Debug access functions can be called in expressions in order to interact with the target device and the user. Parameters to functions can again be expressions.
By default, a debugger must abort the execution of a debug access sequence if a function call fails. However, this behavior can be controlled from a sequence by the __errorcontrol debug access variable.

The following table describes the existing debug access functions, their parameters and the debug access variables which are evaluated for the function call.

Function Description
Sequence("name")

Execute a debug access sequence. Calling a sequence by this function causes the modifiable debug access variables __dp, __ap, and __errorcontrol to be pushed on a sequence execution stack. Returning from such a call will restore the state of these variables.

Parameters:

  • name: Name of the sequence to execute. It must be enclosed by quotes.

Return Value:
Always returns 0.

Code Example:
Refer to Calling sequences in a control block

Read8(addr)

Read an 8-bit value from target memory. A device must support native 8-bit memory accesses for this function to succeed.

Parameters:

  • addr: Memory address to read from.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
The 8-bit value as read from target memory.

Code Example:
Refer to TraceStart

Read16(addr)

Read an 16-bit value from target memory. A device must support native 16-bit memory accesses for this function to succeed.

Parameters:

  • addr: Memory address to read from.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
The 16-bit value as read from target memory.

Read32(addr)

Read an 32-bit value from target memory. A device must support native 32-bit memory accesses for this function to succeed.

Parameters:

  • addr: Memory address to read from.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
The 32-bit value as read from target memory.

Code Example:
Refer to ResetSystem

Read64(addr)

Read an 64-bit value from target memory. A device must support native 64-bit memory accesses for this function to succeed.

Parameters:

  • addr: Memory address to read from.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
The 64-bit value as read from target memory.

ReadAP(addr)

Read a 32-bit value from an access port register.

Parameters:

  • addr: AP register address to read from. Addresses larger than 0xF automatically cause an AP register bank switch.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
The 32-bit value as read from the AP register.

Code Example:
Refer to DebugDeviceUnlock

ReadDP(addr)

Read a 32-bit value from a debug port register.

Parameters:

  • addr: DP register address to read from.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.

Return Value:
The 32-bit value as read from the DP register.

Code Example:
Refer to DebugPortSetup

Write8(addr, val)

Write an 8-bit value to target memory. A device must support native 8-bit memory accesses for this function to succeed.

Parameters:

  • addr: Memory address to write to.
  • val: Value to write.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
Always returns 0.

Code Example:
Refer to TraceStart

Write16(addr, val)

Write a 16-bit value to target memory. A device must support native 16-bit memory accesses for this function to succeed.

Parameters:

  • addr: Memory address to write to.
  • val: Value to write.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
Always returns 0.

Write32(addr, val)

Write a 32-bit value to target memory. A device must support native 32-bit memory accesses for this function to succeed.

Parameters:

  • addr: Memory address to write to.
  • val: Value to write.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
Always returns 0.

Code Example:
Refer to DebugCoreStart

Write64(addr, val)

Write a 64-bit value to target memory. A device must support native 64-bit memory accesses for this function to succeed.

Parameters:

  • addr: Memory address to write to.
  • val: Value to write.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
Always returns 0.

WriteAP(addr, val)

Write a 32-bit value to an access port register. Addresses larger than 0xF automatically cause an AP register bank switch.

Parameters:

  • addr: Memory address to write to.
  • val: Value to write.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
Always returns 0.

Code Example:
Refer to User-defined hardware reset sequence

WriteDP(addr, val)

Write a 32-bit value to a debug port register.

Parameters:

  • addr: Memory address to write to.
  • val: Value to write.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.

Return Value:
Always returns 0.

Code Example:
Refer to DebugPortStart

FlashBufferWrite(addr, offs, len, mode)

Write flash buffer contents into target memory. A debugger fills the flash buffer before it executes a flash programming sequence.

Parameters:

  • addr: Target memory buffer or register interface address to write the flash buffer contents. Must be a multiple of the number of bytes as specified by access size in parameter mode.
  • offs: Offset into the flash buffer to start writing from. Must be a multiple of the number of bytes as specified by access size in parameter mode.
  • len : Number of bytes to write to the target. If offs + len exceeds the flash buffer length set in variable __FlashLen, then the remaining bytes are filled with the pattern as specified by attribute filler of the block element. Must be a multiple of the number of bytes as specified by access size in parameter mode.
  • mode: Target access mode. The following bit map applies:
    • Bit 0..8: Debug access size. One of 8, 16, 32 and 64. The specified debug access size must be supported by the target debug access port.
    • Bit 0: Additionally, set this Bit to 1 to increment the target address after each debug write access of the specified size.
    • Bit 9..63: Reserved

Debug Access Variables:

  • __dp: The debug port to use for this memory access.
  • __ap: The access port to use for this memory access.

Return Value:
Always returns 0.

DAP_Delay(delay)

Debug probe command to wait for a specific delay.

Parameters:

  • delay: Wait time in microseconds.

Return Value:
Always returns 0.

Code Example:
Refer to DebugDeviceUnlock

DAP_WriteABORT(value)

Debug probe command to write an abort request to the CoreSight ABORT register of the target debug port.

Parameters:

  • value: 32-bit value to write into the CoreSight ABORT register.

Debug Access Variables:

  • __dp: The debug port to use for this memory access.

Return Value:
Always returns 0.

DAP_SWJ_Pins(pinout, pinselect, pinwait)

Debug probe command to monitor and control the I/O Pins including the nRESET device reset line.
I/O Pin Mapping for pinout, pinselect, and pinwait:

  • Bit 0: SWCLK/TCK
  • Bit 1: SWDIO/TMS
  • Bit 2: TDI
  • Bit 3: TDO
  • Bit 5: nTRST
  • Bit 7: nRESET


The pinwait time is useful in systems where the nRESET pin is implemented as open-drain output. After nRESET is de-asserted by the debugger, external circuit may still hold the target Device under reset for a time. Using the pinwait time, the debugger may monitor selected I/O Pins and wait until they the expected value appears or a timeout expires.

Parameters:

  • pinout: Value for selected output pins.
  • pinselect: Selects which output pins will be modified.
  • pinwait: Wait timeout for the selected output to stabilize. A debugger must extend this timeout to the closest possible time granularity.
    • 0 = no wait
    • 1 .. 3000000 = time in microseconds (max 3s)

Return Value:
The state of the I/O Pins at the end of this operation. If a debugger is not capable of monitoring the I/O Pins, it must return a value of 0xFFFFFFFF.

DAP_SWJ_Clock(val)

Debug probe command to set the clock frequency for JTAG and SWD communication mode.

Parameters:

  • val: Maximum SWD/JTAG Clock (SWCLK/TCK) value in Hz.

Return Value:
Always returns 0.

Code Example:
Refer to ResetHardware

DAP_SWJ_Sequence(cnt, val)

Debug probe command to generate required SWJ sequences, e.g. for SWD/JTAG Reset, SWD<->JTAG switch and Dormant operation.

Parameters:

  • cnt: Number of bits in sequence: 1..64. Larger sequences need to be implemented by multiple subsequent DAP_SWJ_Sequence calls. Such a sequence of DAP_SWJ_Sequence commands must be encapsulated in an atomic block to ensure correct execution.
  • val: Sequence generated on SWDIO/TMS (with clock @SWCLK/TCK), LSB transmitted first.

Return Value:
Always returns 0.

Code Example:
Refer to DebugPortSetup

DAP_JTAG_Sequence(cnt, tms, tdi)

Debug probe command to generate a JTAG sequence with fixed TMS value and capture TDO.

Parameters:

  • cnt: Length of the JTAG sequence (number of TCK cycles and TDI bits): 1..64
  • tms: Fixed TMS value: 0..1
  • tdi: Data generated on TDI with one bit per TCK cycle, LSB transmitted first.

Return Value:
Data captured from TDO with one bit per TCK cycle, LSB captured first and padded with 0s.

Query(type, "message", default)

Query user input. The sequence execution stalls depending on the used type. If the debugger runs in a batch mode, this function returns the value default.

Parameters:

  • type: Query type. Can be one of:
    • 0 : Query_Ok, displays an informative message which has to be confirmed by the user. This type allows the result OK.
    • 1 : Query_YesNo, displays a query with the allowed results Yes and No.
    • 2 : Query_YesNoCancel, displays a query with the allowed results Yes, No, and Cancel.
    • 3 : Query_OkCancel, displays a query with the allowed results OK and Cancel.
  • message: A constant string with the query message to display. It must not be an expression and it must be enclosed by quotes.
  • default: The default value to return if the debugger runs in batch mode. See Return Values for a list of allowed values.

Return Value:
The result of the query. The user input maps to the following numbers:

  • Error : 0
  • OK : 1
  • Cancel : 2
  • Yes : 3
  • No : 4

Code Example:
Refer to DebugPortSetup

QueryValue("message", default)

Query input value from user. The sequence execution stalls until the user has entered a value or canceled the query. This function returns the default value if the user canceled the query or if the debugger runs in a batch mode.

Parameters:

  • message: A constant string with the query message to display. It must not be an expression and it must be enclosed by quotes.
  • default: The default value to return if the user cancels the query or if the debugger runs in batch mode.

Return Value:
The queried value.

Message(type, "format", ...)

Outputs a message to a log window.

Parameters:

  • type: Message type. Can be one of:
    • 0 : Info, outputs an informative message.
    • 1 : Warning, outputs a warning.
    • 2 : Error, outputs an error. Sequence execution aborts.
  • format: A constant string with the message format. It must not be an expression and it must be enclosed by quotes. The string has the following format:
    %[flags][width][.precision]specifier
    • Specifiers:
      • %u: 32-bit unsigned decimal integer.
      • %llu: 64-bit unsigned decimal integer.
      • %x: 32-bit unsigned hexadecimal integer, lower case letters.
      • %llx: 64-bit unsigned hexadecimal integer, lower case letters.
      • %X: 32-bit unsigned hexadecimal integer, upper case letters.
      • %llX: 64-bit unsigned hexadecimal integer, upper case letters.
      • %o: 32-bit unsigned octal integer.
      • %llo: 64-bit unsigned octal integer.
      • %b: 32-bit unsigned binary integer.
      • %llb: 64-bit unsigned binary integer.
      • %f: Single-precision (32-bit) floating point value.
      • %Lf: Double-precision (64-bit) floating point value.
      • %s: Constant character string. Must not be an expression.
      • %%: Print % character.
    • Flags:
      • 0: Pad the displayed value with zeros instead of spaces if padding is required by the width option.
    • Width: Minimum number of displayed characters. If width is less than the number of characters of the value, then the value is padded with spaces to the left.
    • .Precision:
      • Integer: Minimum number of displayed digits. Padded with zeros to the left if the value has less digits than specified with .precision.
      • Floating Point: Number of displayed digits after decimal point. Defaults to 6 if not specified.
      • Constant String: Maximum number of displayed characters.
  • ... : Additional function parameters to replace format string specifiers. Each parameter can be a constant string, or an expression that resolves to an unsigned 64-bit integer. A parameter type must match the corresponding specifier type.

Return Value:
Always returns 0.

Note
For 32-bit specifiers the Message command must print the lower 32 Bit of a 64 Bit debug access variable.
LoadDebugInfo("file")

Loads DWARF debug information from an application executable.

Parameters:

  • file: A constant string with the path to the executable. The path must be relative to the root folder of the pack and use the format path/name.extension. It must not be an expression and it must be enclosed by quotes.

Return Value:
Returns 0 after successful debug information load.
Returns 1 if debug information load failed.

Functions for communicating with external tools
BufferSet (buffID, buffOffset, count, size, value)

Fill a buffer with a specific value pattern. A new buffer of required size is created if it does not exist. An existing buffer is extended if it is too small.

Parameters:

  • buffID: Numeric buffer ID. Must be a constant number.
  • buffOffset: First byte in the buffer to start writing the specified value pattern. Must be a multiple of size.
  • count: Number of size items to write with the specified value pattern.
  • size: Size of a single item to set. Must be in the range of 1 - 8.
  • value: Value pattern to set. The size least significant bytes of value are used as value pattern for writing the buffer.

Return Value:
Number of written bytes (written bytes * access size).

BufferGet (buffID, buffOffset, size)

Get a data item from the buffer.

Parameters:

  • buffID: Numeric buffer ID. Must be a constant number. Function fails if buffer does not exist.
  • buffOffset: Buffer offset in bytes to get the data item from. Must be a multiple of size.
  • size: Size of a single item to get. Must be in the range of 1 - 8.

Return Value:
Date value of specified size at buffer offset.

BufferSize (buffID)

Get the current size of a data buffer.

Parameters:

  • buffID: Numeric buffer ID. Must be a constant number.

Return Value:
Current buffer size in bytes. Return value is 0 if a buffer does not exist.

BufferRead (buffID, buffOffset, addr, length, mode)

Read data from target and store in buffer. A new buffer of required size is created if it does not exist. An existing buffer is extended if it is too small.

Parameters:

  • buffID: Numeric buffer ID. Must be a constant number.
  • buffOffset: First byte in the buffer to store the read data. Must be a multiple of the number of bytes as specified by access size in mode.
  • addr: Target address to start reading from. Must be a multiple of the number of bytes as specified by access size in mode.
  • length: Number of bytes to read from target. Must be a multiple of the number of bytes as specified by access size in mode.
  • mode: The target access mode.
    • Bit 0..8: Debug access size. One of 8, 16, 32 and 64. Specified debug access size must be supported by the target hardware. For example a DP register access must always be 32-Bit.
    • Bit 0: Additionally set this Bit to 1 to increment the target address after each debug read access of the specified size.
    • Bit 9..63: Reserved

Return Value:
Always 0. Function causes fatal error if not successful.

Code Example:
Refer to Calculating a hash sum

BufferWrite(buffID, buffOffset, addr, length, mode)

Write data from buffer into target.

Parameters:

  • buffID: Numeric buffer ID. Must be a constant number. Function fails if buffer does not exist.
  • buffOffset: First byte in the buffer to transfer into target. Must be a multiple of the number of bytes as specified by access size in mode.
  • addr: Target address to start writing to. Must be a multiple of the number of bytes as specified by access size in mode.
  • length: Number of bytes to write to the target. Must be a multiple of the number of bytes as specified by access size in mode. If size of valid buffer data is less than (buffOffset + length) then the function ends early and returns the number of actually written bytes.
  • mode: The target access mode.
    • Bit 0..8: Debug access size. One of 8, 16, 32 and 64. Specified debug access size must be supported by the target hardware. For example a DP register access must always be 32-Bit.
    • Bit 0: Additionally set this Bit to 1 to increment the target address after each debug write access of the specified size.
    • Bit 9..63: Reserved

Return Value:
Always 0. Function causes fatal error if not successful.

Code Example:
Refer to Calculating a hash sum

BufferStreamIn (buffID, buffOffset, length, path, mode, timeout)

Stream data from an external source, e.g. a file, into a buffer. A new buffer of required size is created if it does not exist. An existing buffer is extended if it is too small.

Parameters:

  • buffID: Numeric buffer ID. Must be a constant number.
  • buffOffset: First byte in the buffer to store the received data.
  • length: Maximum number of bytes to stream in. Use value 0xFFFFFFFFFFFFFFFF to for example read a complete file of unknown size.
  • path: Constant string value representing the source from which to stream data in. Refer to character sequences for path/file name place holders.
  • mode: Specifies how to treat the data source in the specified mode.
    • Bit 0..3: Format of the data source:
      0 - Binary File
      Others - Reserved
    • Bit 4..7: Communication options for data source:
      Reserved
  • timeout: Timeout in microseconds. If 0, then synchronously wait for the operation to finish.

Return Value:
Number of bytes streamed into buffer. Can be less than length if the data source signals its end.

Code Example:
Refer to Calculating a hash sum

BufferStreamOut (buffID, buffOffset, length, destPath, destMode, timeout)

Stream data from a buffer to an external data sink, e.g. a file.

Parameters:

  • buffID: Numeric buffer ID. Must be a constant number. Function fails if buffer does not exist.
  • buffOffset: First byte in the buffer to transfer to the external data sink.
  • length: Maximum number of bytes to stream out.
  • path: Constant string value representing the destination to which to stream data to. Refer to character sequences for path/file name place holders.
  • mode: Specifies how to treat the data source in the specified mode.
    • Bit 0..3: Format of the data source:
      0 - Binary File
      Others - Reserved
    • Bit 4..7: Communication options for data sink:
      0 - Overwrite
      1 - Append
      Others - Reserved
  • timeout: Timeout in microseconds. If 0, then synchronously wait for the operation to finish.

Return Value:
Number of bytes streamed to data sink.

Code Example:
Refer to Calculating a hash sum

RunApplication (appPath, arguments, workDirectory, timeout)

Run an external application.

Parameters:

  • appPath: Constant string representing the application path. Refer to character sequences for path/file name place holders.
  • arguments: Constant string with arguments to pass to the command line. Same placeholder character sequences apply as for appPath.
  • workDirectory: A constant string with the work directory for the command line tool. An empty string means that the work directory is the current project folder. Same placeholder character sequences apply as for appPath.
  • timeout: Timeout in microseconds

Return Value:
Application specific exit code.

Code Example:
Refer to Calculating a hash sum

FilePathExists(path, timeout)

Check if a path exists. If timeout is other than 0 then check the path until it becomes valid or until the timeout has elapsed.

Parameters:

  • path: Constant string with the path to check. Refer to character sequences for path/file name place holders.
  • timeout: Timeout in microseconds:
    If 0, then the path is checked and the function immediately returns.
    If other than 0, check the path until it is valid or until the function times out. If timeout is hit while executing a check and that check ends successfully, then the function returns success.

Return Value:
0 - Path exists
1 - Path not found
Others - Reserved

Code Example:
Refer to Calculating a hash sum

Note
  • Target memory access functions must perform a debug access of the size indicated by their name. The target system must support debug accesses of this size.
  • Results of all functions are casted to 64-bit unsigned integer values.
  • Some target access functions determine the used debug and access port by the current values of the __dp and __ap debug access variables. If a target access requires a different debug or access port than the default ones, it must change these values. This change is held until finishing the sequence the change has occurred in.

Debug access variables

Debug access variables hold 64-bit unsigned integer values and are used in debug access sequences to query debugger settings and states. They are read-only within a sequence except from a limited set of the pre-defined debug access variables. Use the debugvars element to specify additional user-defined debug access variables.

Table: Pre-defined Debug Access Variables
A debugger needs to support a set of pre-defined debug access variables. These are described in the following table.

Variable Access Description Value=
__protocol
Read-Only Debug protocol selection and parameters for target connection. The following bit map applies:
  • Bit 0..15: Type
    • 0: Error
    • 1: JTAG
    • 2: Serial Wire Debug (SWD)
    • 3: CJTAG
  • Bit 16: SWJ-DP
  • Bit 17..63: Reserved
__connection
Read-Only Target connection configuration. The following bit map applies:
  • Bit 0..7: Connection type
    • 0: Error or target is disconnected.
    • 1: Connection for target debug.
    • 2: Connection for downloading application to flash.
  • Bit 8..15: Reset type
    • 0: Error.
    • 1: Hardware Reset (debugger reset line).
    • 2: System Reset Request.
    • 3: Processor Reset Request ("Vector Reset").
  • Bit 16: Connection under Hardware Reset (debugger reset line)
  • Bit 17: Hardware Reset is executed as a pre-connection reset (only used for debugger calls to ResetHardware)
  • Bit 18..63: Reserved
__dp
Read/Write Debug Port selected for target accesses.
This variable is initialized when entering a pre-defined debug access sequence on a debug event. The initialization value is the __dp as defined for the used debug element.
Debug port ID as specified in a debugport element or 0 if no debugport element exists.
__ap
Read/Write Access Port selected for target accesses.
This variable is initialized when entering a pre-defined debug access sequence on a debug event. The initialization value is the __ap as defined for the used debug element.
Access Port index.
__traceout
Read-Only Activated trace outputs (sinks). Additionally holds information on the selected port width if a parallel trace port is enabled. The following bit map applies:
  • Bit 0: Serial Wire Output (SWO) Trace enabled.
  • Bit 1: Parallel Trace Port enabled.
  • Bit 2: Trace Buffer enabled.
  • Bit 3..15: Reserved.
  • Bit 16..21: Selected Parallel Trace Port size.
  • Bit 22..63: Reserved.
__errorcontrol
Read/Write Control variable for debug access error handling. All of its bit fields are intialized to 0 when entering a pre-defined debug access sequence because of a debug event. The following bit map applies:
  • Bit 0: Skip errors if set to 1. A debugger must continue the sequence execution.
  • Bit 1..63: Reserved
__Result
Read/Write Sequence result. A debugger sets this variable to 0 before it calls a sequence. The sequence implementation sets it to its result. The following values apply:
  • 0: Success
  • (-1): Error
    • Other - reserved.
__FlashOp
Read-Only Type of the currently executed Flash operation. A debugger sets this value to 0 if the executed sequence is not part of a Flash operation. The following values apply:
  • 0: No flash operation
  • 1: Erase full chip
  • 2: Erase flash sector
  • 3: Program flash
  • Other - reserved.
__FlashAddr
Read-Only Start address for the current Flash operation. A debugger sets this value to 0 if the executed sequence is not part of a Flash operation. Memory-mapped target address the currently programmed block is visible at.
__FlashLen
Read-Only Flash buffer length for the current flash operation. A debugger sets this value to 0 if the executed sequence is not part of a flash operation.
__FlashArg
Read-Only Argument for the flash operation as specified in block. A debugger sets this value to 0 if the executed sequence is not part of a flash operation. The argument encoding is specific to the debug description for the target device.

Using external tools

Some functionality cannot be implemented by debug sequences, for example checksum/hash calculations or debug authentication. It is supposed to be provided or implemented by external tools or applications. To communicate with external tools, debug sequences currently provide input/output files. To create these files, buffers are used (see below). To run an external application, use the RunApplication function. To check the availability of an external resource (for example a file), use the FilePathExists function.

Buffer handling

Buffers are hidden inside the sequence engine. They can be accessed only via the following functions:

  • For direct buffer access (for example for initialization or "memset" operations): BufferSet, BufferGet, and BufferSize.
  • For interaction with the target's memory: BufferRead and BufferWrite.
  • For external interaction via file stream: BufferStreamIn and BufferStreamOut.
  • Buffer sizes are adjusted as per operations. They cannot get smaller during a sequence execution, only larger.
  • Buffers can internally have a size of '0', causing an error if calling BufferWrite/BufferStreamOut without having previously filled the buffer.
  • Newly allocated buffer space is filled with 0's, e.g. for an initial call to BufferRead with a buffer offset.
  • Buffers are only valid within the sequence creating them. When calling for example a "ChildSequence", it does not see buffers from the caller (even when using the same buffer ID). All buffer operations are only valid for buffers of the "ChildSequence".

Character sequences

For communication with external tools, you sometimes need to specify file names and paths to the files that contain the data to be exchanged. The following character sequences can be used as placeholders:

  • $P: Software project path including trailing slash
  • #P: Software project path + project name, e.g. /project_path/project_name
  • $L: Folder path of the main output file of a software project including trailing slash
  • %L: Full path to the main output file of a software project including file ending
  • $S: Path to the device support pack including trailing slash
  • $D: Name of the selected device
Note
Characters '$', '#', and '%' must be duplicated to escape them, i.e. if a path contains the '$' character it must be written as '$$'.

Code Example: Calculating a hash sum

The following code example shows how to call an external tool to calculate a hash for an image file.

<block>
__var length = 0;
__var exitCode = 0;
__var fileExists = 0;
BufferRead (0, 0, 0x0080C000, 0xE0, (32|1)); // Implicit allocation of buffer 0
BufferStreamOut(0, 0, 0xE0, "$P/SAML11_SHA256_BOCOR_input.bin", 0, 0);
exitCode = RunApplication ("$S/Tools/CalcSHA256.exe", "$P/SAML11_SHA256_BOCOR_input.bin --some-SHA256-parameters --out $P/SAML11_SHA256_BOCOR_output.bin", "$P", 10000000); // Timeout is 10 seconds
</block>
<control if="exitCode == 0" info="0 means OK">
<block>
fileExists = (FilePathExists("$P/SAML11_SHA256_BOCOR_output.bin", 5000000) == 0);
</block>
<control if="fileExists">
<block>
BufferStreamIn(0, 0xE0, 0x20, "$P/SAML11_SHA256_BOCOR_output.bin", 0, 10000000); // Append to buffer, timeout 10s
BufferWrite (0, 0, 0x0080C000, 0x100, (32|1));
</block>
</control>
</control>
<control if="(exitCode != 0) || (fileExists == 0)">
<block>
Message(2, "Error while creating hashsum. Aborting sequence.");
</block>
</control>